Atlético de Madrid is a museum project for the Atlético club at their Wanda Metropolitano football stadium. The project includes several interactive installations, of which I developed two: Piel Atlética and Desafío Pro.
Piel Atlética is an immersive installation where the user gets a digital tattoo in real time on their arm. The tattoo is projected and generated on the arm, staying in place thanks to a computer vision algorithm I created.
Desafío Pro, the second installation, is a station for measuring athletic abilities, featuring various games (reflexes, jumping, skill, and visual acuity). In this installation, different sensors were used to measure the users’ abilities.
Fluidra Light Show was created for the event celebrating the 50th anniversary of the multinational company Fluidra. The hardware was designed by Carlos Jovellar, while I developed the radio frequency control and light animation management using Arduino technology.
The suits were designed to dive to depths of over 2 meters and could receive light program changes at about 20 cm below the water’s surface. Control was achieved through radio frequency (RF), allowing for a long-range signal, even in environments with numerous mobile and Wi-Fi devices. The LED animations were stored on an SD card within the suit, which had an autonomy of approximately two hours.
Lush LEDScape is a an interactive light installation where I developed a system that allowed LED bars to react in real time with the flow of people.
The interactivity was defined not only by the place where a person was but also by the proximity to the light system. Since the input was bi-dimensional, the range of interactions and light possibilities was much richer. I captured the movement of the audience through computer vision, using depth sensors to determine the position of people in space. The base animations of the LEDs were also programmed, having several types of animation (transitions, gradients, etc.).
Sonar Desigual is an immersive and interactive floor and walls where the audience is monitored. The visuals and the music were generated in real time using the position data of the attendees.
The tracking was accomplished through a complex multi-camera system that I developed, which allowed each person to be assigned a unique identifier. I also coded five distinct visuals using GLSL and Java, based on fluid and particle simulations. Each visual lasted approximately two minutes, after which a transition occurred to the next one in a cyclic sequence, as the installation was semi-permanent.
This installation was produced by Desigual for the Sonar Festival.